The Allies in Darkness

Hammer of the Gods
Defeat at Gothenburg

Following up on their success with the Lance of Longinus, the spies entrusted the artifact to their new allies, the Paris Hellfire Club. They hopped a few flights to Gothenburg, in pursuit of the legendary Mjolnir, the Hammer of the Gods. Following a badly arranged break in at the Gothenburg Museum of Antiquities, the spies lost Mjolnir to a Living Nightmare which has latched on to a family of Polish refugees.
Angered and in defeat, the spies resolved to take their fight directly to the Nazis… in occupied Poland.

The Spear of Destiny
Sweeping victories

German and Soviet forces had successfully forced Poland’s surrender even before the spies had completed their trip from Paris to the United States in pursuit of the notebook belonging to Antoine Louis. British and French troops had been unable to withstand the German assault and each withdrew to their own borders. Though still technically at war, for the moment active fighting has ceased.

Working in tandem, the spies were able to determine through a combination of mystic intuition, artwork, and historical acumen determine the notebook’s location: Monticello. Chartering a plane, they arrived well ahead of the woman in Auguste’s premonition and stole the book from Thomas Jefferson’s historical library. They made for the East Coast with all speed.

Andrew contacted a trusted friend in Boston to check on the legal owner of Antoine Louis’ notebook, and was told about a researcher working for the Rockefeller Foundation named Melissa Covington. He was told that the Rockefellers had already acquired four other texts in a like vein to the one he’d helped recover.

Actively studying the notes on their next transatlantic voyage, all three of the spies found their scientific insights greatly increased. However, all of them felt their humanity slipping away in favor of a cold ruthlessness which would allow no sentimentality to stand in its way. They burned Antoine’s book in a wastebasket.

On arrival in Britain, the spies visited Oxford and with the help of Aleister Crowley located the legendary Books of Mammon in the University library. Auguste/Hamlin asked the library’s curator to list the ancient book as “unavailable by any request, undergoing restoration” until the end of the war.

Before returning to France, the trio met up with their recently-convicted friend Major A.D. Wintle, having been released from the Tower of London after receiving a sentence of “Official Censure” for attempting to shoot a superior officer and theft of an aeroplane. Major Wintle gave the group a letter of recommendation to introduce them to General Mon de Galle in Bordeaux.

Hamlin revealed his supernatural nature to Major Wintle, and also told him that he’d seen Wintle being imprisoned in France in the future. Wintle admitted that he’d already been tasked with French intelligence operations should France fall to the Nazis in the future.

After a brief meeting with Maurice Babineaux in Paris, the spies decided to use their contact with General Mon de Galle to pursue the Edda Gesselschaft’s prime target: The Lance of Longinus in Istanbul.

Arriving in Istanbul, Melinda Moonlight quickly began building a rapport with the poor and disenfranchised children of the city, making herself a kind of spymaster of thieves. She learned of an old German man who had passed through the city weeks ago, but who still lived in the area.

Weeks passed as the spies engaged in the slow, tedious legwork of their investigation. Lead after lead proved fruitless, and no signs of enemy operatives made themselves apparent.

In a shot in the dark approach, the heroes took a direct assault raid on the Palace of Nightlord Ibrahim in the Nightlands, successfully destroying a number of evil artifacts and capturing an indestructible force for evil called Uriel, manifested as a silver rod.

The city became immediately more dangerous, with mysterious forces preying on the children that reported to Melinda. Hired assassins attacked Melinda and Hamlin in their beds, but proved no match for the Nightspawn.

A possessing entity began pursuing the spies, even as the local police marked them for arrest. The local French Foreign Legion began turning against the spies, even going so far as to ignore orders from Genral Mon de Galle to assist them.

The spies were within a day of finally locating the Spear of Destiny when a devious plan by their enemy landed two of them in prison. A message from General Mon de Galle secured their release, but too late to keep the Spear from being captured by Nazi agents. Hamlin’s precognitive abilities told him that the Spear was already en route to Germany.

Still being delayed by the possessing entity, the spies managed to get ahead of the train which they determined must have been the location of the Spear: the Orient Express.

The train seemed to have nothing in it out of the ordinary. Hours of surreptitious searching yielded no leads. The trio nearly believed they’d found the wrong train, or thought that the artifact might have been intercepted elsewhere.

Then through mystic awakening and skillful stealth, Hamlin sneaked into the baggage compartment and found, stashed in an unwary passenger’s bag, a golden pendant shaped like a spear.

They had recovered the Lance of Longinus.

Learning to See the Future
Victories and Losses

As German troops pour across the border of Poland, the world is held in suspense for the British and French reactions. FDR was recently denied a request to supply munitions to Europe by the United States Congress, and it looks as though America will remain non-interventionalist. Poland is on its own against the Nazis.

In Paris, a trio of foreign agents meet at an outdoor cafe, as they’ve made their habit over the last few weeks. As they discuss the state of world affairs, a messenger boy delivers an order for leather book covers to the man calling himself Auguste Dupin. Auguste peruses the note and casually asks his friends to accompany him to an airfield west of Paris.

The two other people, clothier Melinda Moonlight and vacationing soldier Andrew Jones, decide they can take time to see the French countryside.

After hiring a car, the trio drove to a field where a British Hurricane aircraft had made an emergency landing and a British officer had disembarked.

Auguste, speaking fluent English, introduced himself to the officer and told him he’d been sent by General Mon De Galle in Bordeaux. the officer, Major AD Wintle, was initially fooled by the story and willingly went along with “James”.

Before being delivered to military police, Major Wintle asked “James” to look in on a frame maker named Maurice Babineaux, on behalf of his friend Ian in the Royal Navy.

Melinda, Auguste, and Andrew took time to discuss their unusual abilities and activities before the day was out.

The next morning, at the cafe, a police inspector gruffly questioned Andrew and Melinda. Auguste defended Melinda’s honor, and got arrested for it. The inspector, Stefan Legrasse, was brutal in his questioning techniques. He was asking about a German and the Cathedral de Notre Dame.

When the pair were finally released, they met up with Andrew at the shop of the woodworker Maurice Babineaux. Maurice was frightened of the visitors, but they managed to calm him enough to get some information. Maurice told them a man named Etienne had come to ask him about a mirror called the “Appelant Mirroir”.

The spies rested for the night.

In the morning, the spies scouted out the Cathedral de Notre Dame. They witnessed a visit from Emmanuel Suhard, the Cardinal of Onofre, and met Henri Fontaine, a priest who was fairly new to France.

They continued to monitor the Cathedral.

The next day, the spies resumed their stakeout of the Cathedral. Late in the night, Henri returned, badly injured. Andrew attempted to heal Henri by supernatural means, but found himself unable. The spies absconded with Henri to a Parisian doctor.

Explosions rocked the Cathedral de Notre Dame. Melinda raced back to the church and spotted a battle in the distance, alerting her allies to the disturbance. They pursued and destroyed vampiric creatures who were being driven away from Notre Dame by a trio of white garbed strangers.

The strangers vanished in the middle of the battle, and one of the vampires managed to slip away. Melinda sneaked back inside the Cathedral and tore the rectory apart, discovering an ancient cup.

When Father Fontaine recovered enough to be communicative, he warned the spies against using the cup, which he called the Judas Grail. Henri described his initial battle with the vampires in Bordeaux, during which the Gassed Man captured the Appelant Mirroir. The vampire leader’s name was Peter Weiss.

The trio, assisted by Maurice Babineaux, tracked down Weiss during the day and destroyed him. They then tracked down Weiss’ former slave Steven Hasselbeck “Etienne”. Hasselbeck was more than willing to cooperate, and talked about an organization within the SS, targeting mystic items throughout the world.

The Edda Gesellschaft.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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