Captain Andrew Jones

OSS Captain

Description:

Name: Captain Andrew Jones
Age: 28
Profession: Professional Soldier, OSS Captain
Hair: Blonde
Eyes: Blue
Weight: 220lbs
Height: 5’8”
Alignment: Scrupulous (Leaning Towards Principled)
Birthplace: Cambridge, Massachusetts, USA
Archetype: Nightbane
Disposition: Military Poster Boy
Level: 3
XP: 4650

Facade
IQ: 10
ME: 14
MA: 15
PS: 34
PP: 16
PE: 23
PB: 14
Spd: 32

Bonuses
+ 16% Save vs Coma
+ 6 Save vs Magic
+ 4 Save vs Poison
+ 1 Save vs Disease
+ 1 Save vs HF

HP: 33
SDC: 99

Morphus
IQ: 10
ME: 15
MA: 23
PS: 52 [Supernatural]
PP: 26
PE: 39 [Supernatural]
PB: 18
Spd: 44

Bonuses
+ 2 Perception
75% Trust/Intimidate
+ 39% Save vs Coma
+ 12 Save vs Magic
+ 8 Save vs Poison
+ 3 Save vs Psionics
+ 3 Save vs Disease
+ 3 Save vs HF
40% Charm/Impress
Carry: 2600lbs Lift: 5200lbs

HP: 90
SDC: 321
PPE: 204

HF: 14

Nightbane Abilities
The Becoming (Target: 12)
Nightvision: 200 ft [Facade]/ 500 ft [Morphus]
Sense Nightbane 300 ft
Bio-Regenerate 10 HP/SDC per melee
Mirror Walk
Immune to Mind Control
Immune to Transformations

Nightbane Talents
Sharing the Flesh [8 PPE]
Shadow Blast [1 PPE/1D4] Max 1D4x4

Morphus Traits
Anthromorph
Physical Perfection [ + 3 PB, + 3 PE, + 4 PS, + 20 SDC; HF: 6]
Were-Canine [+ 4 PS; + 1 PP; + 3 PE; + 70 SDC; 4D6 Bite; + 2D4 Claws; + 6 Spd; + 2 Initiative; + 2 Perception; + 10% Tracking Skill (or Tracking at 35% { + 5% per Level} while in Morphus) ; + 5 HF; Disguise and Undercover Impossible; Cannot Pass As Human]
Halo of Power [+ 1 PB, + 4 MA, + 20 SDC; ½ Damage from Fire and Cold; + 1 Attack Per Melee; + 2 Initiative; + 2 Pull Punch; + 2 Awe/HF]
Noble Bearing [+ 22 SDC; + 4 MA; + 1 ME; + 1 PP; + 1 PB; + 1 Awe/HF; +5% to Dance and Physical Skills; – 10% Spd; – 10% Disguise and Undercover]

Skills
Scholastic [Level 1]
Language: English [98%]
Language: French [85% {+5% per Level}]
Language: German [65% {+5% per Level}]
Math: Basic [85% {+5% per Level}]
Radio: Basic [75% {+5% per Level}]
Demolitions [86% {+3% per Level}]
—Demolitions: Underwater [76% {+3% per Level}]
Demolitions Disposal [86% {+3% per Level}]
Undercover Ops [60% {+5% per Level}] (- 10% in Morphus)
Intelligence [60% {+4% per Level}]
Strategy/Tactics [60% {+5% per Level}]
Military Etiquette [65% {+5% per Level}]
Field Armorer & Munitions Expert [65% {+5% per Level}]
—Basic Mechanics [55% {+5% per Level}]
Land Navigation [54% {+4% per Level}]
Pilot: Automobile [74% {+2% per Level}]
Combat Driving (½ Penalty for Tricks While Driving; + 2 to Dodge While Driving; + 2 to Roll with Crash; Fire Weapon While Moving at – 2; Aimed Shot at – 2 While Moving [Penalties Reduced by 1 per 3 Levels])
Hand to Hand: Expert (2 Attacks per Melee; + 2 Roll with Punch; + 2 Pull Punch; + 3 to Parry and Dodge; + 2 to Strike)
Boxing (+ 1 Attack per Melee; + 2 Parry and Dodge; + 1 Roll with Punch; + 2 PS; + 14 SDC)
Wrestling (KO Blow on 20; + 1 Roll with Punch; + 2 PS; + 1 PE; + 22 SDC)
Running (+ 1 PE; + 12 Spd; + 4 SDC)
Swimming [60% {+5% per Level}] (+ 5% in Morphus)
Climbing [92% {+5% per Level}] (+ 5% in Morphus)
—Rappelling [82% {+5% per Level}] (+ 5% in Morphus)
W.P. Knife (+ 1 to Strike when thrown; + 1 to Strike; + 1 to Parry)
W.P. Auto and Semi-Auto Rifle (Aimed + 3; Burst + 1; Wild – 0)
W.P. Auto Pistol (Aimed + 3; Burst + 1; Wild – 0)
W.P. Sub-Machine Gun (Aimed + 3; Burst + 1; Wild – 0)
—Recognize Weapon Quality [42% {+6% per Level}]

Scholastic [Level 3]
Pilot: Airplane [60% {+4% per Level}]

Secondary [Level 1]
Athletics (+ 1 Parry and Dodge; + 1 Roll with Punch; + 1 PS; + 5 Spd; + 7 SDC)
Bodybuilding (+ 2 PS; + 10 SDC)
Acrobatics (+ 2 Roll with Punch; + 1 PS; + 1 PP; + 1 PE; + 2 SDC)
Gymnastics (+ 2 PS; + 1 PP; + 2 PE; + 10 SDC)
—Sense of Balance [70% {+5% per Level}] (+ 5% in Morphus)
—Work Parallel Bars & Rings [66% {+3% per Level}] (+ 5% in Morphus)
—Walk Tightrope or High Wire [66% {+3% per Level}] (+ 5% in Morphus)
—Climb Rope [84% {+2% per Level}] (+ 5% in Morphus)
—Backflip [80% {+5% per Level}] (+ 5% in Morphus)
—Prowl [45% {+5% per Level}] (+ 5% in Morphus)

Secondary [Level 3]
Read Sensory Equipment [40% {+5% per Level}]

Magically Bestowed
Anthropology [20%]
Archaeology [20%]
Astronomy [25%]
Biology [30%]
Botany [25%]
Chemistry [30%]
Chemistry: Analytical [25%]
Mathematics- Advanced [45%]

Morphus Only
Hand to Hand: Martial Arts (2 Attacks per Melee; + 3 Roll with Punch; + 3 Pull Punch; + 3 to Parry and Dodge; + 2 to Strike; Karate Style Kick doing 1D8 Dmg)
Tracking [35% {+5% per Level}]

Combat
Facade
Strike: + 2 Punch [1D4+19; KO Blow on 20]; + 3 Aimed, + 1 Burst, + 0 Wild — M1.30-06 Springfield [3D6] 8 Rounds; + 3 Aimed, + 1 Burst, + 0 Wild — M1911 .45 ACP [4D6] 7 Rounds
Parry: + 6
Dodge: + 6
Damage: + 19
Attacks: 3
Initiative: + 0
Roll with Punch: + 7
Pull Punch: + 2

Morphus
Strike: + 9 Claws [Restrained 2D6+2D4+37; Full Strength 2D4x10+2D4+37; Power Attack 3D6x10+2D4+37; KO Blow on 20] + 9 Bite [4D6+37]
Parry: + 13
Dodge: + 13
Damage: + 37
Attacks: 5
Initiative: + 6
Roll with Punch: + 11
Pull Punch: + 5

Bio:

History: Born to a French-American (French Grandmother) mother and a German-American (German Grandmother) father, Andrew Jones grew up a devout christian and has never been the smartest boy in the world, he always knew college wasn’t for him, so when he was approached by an army officer recruiter straight off the football field, where he was varsity quarterback, in his senior year of high school, he knew what he was going to be doing for the rest of his life. Andrew believes wholeheartedly in his country and scored amazingly well on all the physical portions of his military reviews, he quickly finished his four years of officers school and rose through the ranks, with the respect of his fellow soldiers. For Andrew, the USA is more than a country, it’s an ideal, and when he was approached by the OSS to take his skills to the next level, he agreed, spending huge amounts of time doing what he hated and going back to school to learn basic intelligence skills. With his rugged looks, blonde hair, and blue eyes inherited from his father, he would be a great poster boy for the American Army, and is already and amazing leader who inspires his squad-mates but he trusts in his leaders to a terrible fault and would do things normally against his code of honor if ordered to believing whole-heartedly that his superiors knew what they were doing.

Morphus: Andrew’s Morphus is a stark white werewolf standing at almost 6 1/2 feet tall with a buff and regal body, between his shoulder-blades arcs a halo of gold, almost framing his wolfen head which glows with an inner light.

Captain Andrew Jones

The Allies in Darkness Zaeth